AI Insights · Timothy · July 2022
Top 5 Play To Earn Games on Android in Africa Q2 2022
Discover the performance trends of the top 5 Play To Earn games on Android in Africa during Q2 2022, including insights on downloads, revenue, and active users.
The second quarter of 2022 has seen notable activity in the Play To Earn games sector on Android in Africa. Here’s a closer look at the performance of the top five applications in this category, based on data from Sensor Tower.
Play To Win: Real Money Games from Play To Win Games saw a varied performance in terms of weekly revenue, peaking at approximately $103 in the week of June 6. Weekly downloads fluctuated, with a high of around 1.4K in late March and a low of about 783 in late June. Active users showed a slight decline from 3.5K in late March to 2.2K by the end of June.
Lucky Day by Lucky Day Entertainment, Inc. experienced a steady weekly revenue with small peaks, reaching up to $34 in mid-April. Downloads started strong at 492 in late March, peaking at 671 in early April, before stabilizing around 294 by the end of June. Active users remained relatively stable, with a slight decrease from 4.4K in late March to 3.4K by the end of June.
Match To Win: Real Money Games from Rewardify had a modest increase in weekly revenue, peaking at $16 in the week of June 20. Downloads were robust, starting at 1.6K in late March and maintaining a consistent range, with a peak of 2.2K in early April. Active users saw a slight increase, peaking at 2.7K in early April and stabilizing around 2.2K by the end of June.
Lucky Match - Real Money Games by Lucky Match saw minimal revenue, with occasional small peaks, such as $6 in late April. Downloads fluctuated, starting at 746 in late March and ending at 396 in late June. Active users showed a general decline, from 944 in late March to 652 by the end of June.
PokerStars: Texas Holdem Games by Stars Mobile Limited had a relatively low weekly revenue, peaking at $15 in mid-April. Downloads were modest, starting at 22 in late March and ending at 12 in late June. Active users remained fairly stable, with a slight decline from 135 in late March to 91 by the end of June.
For more detailed insights and data, visit Sensor Tower.